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Understanding
Rugby
Rugby
is a game in which the prime objective is to ground the ball
across the goal line to score a try. In order to do this,
a team's players must have possession of the ball. Their opponent's
objective is to prevent them from scoring a try.
There are contests during the game for possession of the ball.
These are:
- scrums
- lineouts
- play
after a tackle
- rucks
- mauls
- fielding
the kicked or "loose" ball
- picking
up the ball when it is on the ground after a tackle
During
the game, contests for possession occupy a large amount of time.
Scrum and lineout contests involve the forwards only, while
rucks, mauls, fielding kicks and play after a tackle may involve
the whole team. Once possession of the ball has been gained
the team with it may use it to score a try in the following
ways.
- run
with the ball towards the goal line avoiding defenders
- pass
the ball amongst team mates in a better position than themselves
to assist in avoiding defenders
- kick
the ball towards the goal line, regain it and carry it over
the goal line
- kick
the ball over the goal line and ground it
The
aim of these actions is to score points by:
-
a try - grounding the ball over the goal line -
5 points
- a
conversion - converting the try to a goal by kicking
the ball over the goalposts - 2 points
- a
field goal - drop kicking the ball over the goalposts
from the field of play - 3 points
- a
penalty - place kicking or drop kicking the ball
over the goalposts when a penalty has been awarded following
an infringement by the opposing team - 3 points
Defending
The team that is without possession of the ball
has the task of:
- preventing
the team in possession from moving the ball down the field
- preventing
the opposing team from scoring
- regaining
possession of the ball
This
is achieved by:
- tackling
the ball carrier
- snaffling
the loose ball away from the ball carrier
- forcing the ball carrier over the touchline or forcing
the ball carrier to kick the ball over the touchline.
This gives the team the chance to regain the ball at the lineout
that follows
- pressuring the ball carrier and supporting team
mates into errors and minor infringements that result in
a scrum from which the ball may be regained o "fielding"
the ball kicked by opponents - to either catch it or pick
it up if it is on the ground
- picking up the ball that is on the ground
Set
Plays
Set plays are used to start and restart the game when stoppages
occur. These are:
Kick-offs
Kick-offs
are taken from the centre of the halfway line:
- to start the game and to restart play after
half-time - a place kick
- to restart play after a team has been scored
- a drop kick
When
the ball is kicked off it must travel beyond the 10 metre
line unless it is first played by an opponent.
No player of the kicking team may be in front of the ball
when the kick is being taken.
The
ball must not be kicked over the touch line on the full
Dropouts
Dropouts are always drop kicks.
They are taken from behind the 22 metre line and the ball must
reach the 22 metre line or pass beyond it after the attacking
team has:
- kicked the ball over the goal line where it is grounded
by a defending player
- kicked the ball over the dead ball line or into touch
in goal
No
player of the kicking team may be in front of the ball when
the kick is being taken.
Scrums
Scrums are formed in the field of play to restart play after
minor Law infringements eg. the ball is passed or knocked
forward.
Lineouts
Lineouts are formed to restart play after the ball has gone
over the touch line or has been carried over it.
Penalty
Kicks / Free Kicks
Penalty kicks and free kicks are taken to restart play when
one team has infringed the Law.
Free
kicks are taken to restart play after a "fair catch"
has been claimed. A fair catch or "mark" occurs
when the ball has been kicked by an opponent and it is caught
within the 22 metre line, the catcher calling "mark".
Temporary
stoppages in Play
After play has restarted at a set piece it is often halted
and the contest for the ball takes place without any direction
from the referee. These are called second phase plays and
include rucks and mauls.
In
addition, action that is temporarily stopped may continue
after a player has been tackled, allowing others to gain possession
of the ball and to run, pass or kick it.
All
players may be involved in these contests although generally
it is the forwards who are.
The
use of the ball
Forwards win the ball for the backs to initiate an attack
in which both backs and forwards may be involved.
The
aim of an attack is to carry the ball down the field to score
points or to create a points scoring opportunity.
To
do this effectively ball carriers must at all times be supported
by team mates ready to receive a pass or assist the ball carrier
in some other way.
Positioning
Attacking
and defending players must place themselves in the correct
positions on the field.
Position simply means players being where they are best able
to perform their positional roles o there are two kinds of
positioning:
- static positioning - where to be before the action starts
- dynamic positioning - where to go and what to do when
the action starts
Static
Positioning
Note : In all diagrams the number correspond to the positional
numbers used in all rugby teams as directed by the IRB.
Diagram 1
Scrum Positioning

Diagram
2
Lineout Positioning

Usually
No 2 - the hooker - will be the thrower and the other players
will line up between the 5 metre and 15 metre lines:
No. 1 prop/support No. 4 lock/jumper No. 3 prop/support No.
5 lock/jumper No. 6 flanker/support No. 8 No. 8/jumper No.
7 flanker/support No. 9 scrum half / half back
Backline
Positioning
The key to backline formations for the following diagrams
is:
No. 9 halfback No. 10 first five eighth / fly half / out half
No. 11 left wing No. 12 second five eighth / inside centre
No. 13 centre / outside centre No. 14 right wing No. 15 fullback
Diagram
3
Backline Positioning from Scrums - from one side of the field

Diagram 4
Backline Positioning from Scrums - from centre of the field

Diagram
5
Backline Positioning from Lineouts
Diagram
6
Positioning for the Kickoff

Dynamic
Positioning
For players to usefully contribute to the team's attacking
or defensive efforts once the action commences the following
guidelines will be helpful:
Attacking
Players
The ball carrier should:
- go forward
- run straight
- run in balance to make a tackle more difficult and to
withstand impact
- pass to supporting players in a better position i.e.
those with more room and further from opposing players
- if there are no supporting players in a better position
either kick ahead or retain the ball and set up a ruck or
maul
The supporting player should run closely enough to the ball
carrier:
- for the ball to be passed no "heaved"
- to be able to support on either side - left or right
- not run ahead of the ball carrier, as the ball cannot
be passed forward
Defending Players
Defending Players should:
- run towards the ball carrier
- run in line from inside the ball carrier so that the ball
carrier is driven outwards
- run in balance, ready to crouch - in a crouched position
the defender can tackle, bind or recover the ball on the
ground with minimal adjustment
- not move away from a ball carrier until the play has
passed or kicked the ball
- support a team mate by completing the tackle on a partially
tackled opponent
- endeavour to be in a position to move towards the ball
whether it is being carried or kicked
Positional Responsibilities
Forwards
There are two types of forwards - tight forwards and loose forwards.
Their roles are different but complementary.
The tight forwards - The hooker, props and locks
- these players are called "the front five"
- they apply themselves to the job of winning possession
of the ball at scrums, lineouts, rucks, mauls, kick-offs
and drop-outs
- they also take part in general play
The Hooker
As well as being a member of the front five the hooker has the
additional tasks of:
- hooking the ball in the scrum
- usually throwing the ball into the lineouts
The
Loose forwards - The flankers and No. 8
These players are called "the loosies" or the back
row.
They
apply themselves to the job of winning possession at set pieces
but often they may be less committed to this task than the
front five.
Although
they have an important role in winning possession at set pieces
their key role is in ensuring the ball is retained at phase
play and general play.
They
have the additional task of moving quickly about the field
in support of their backs on attack and applying pressure
to their opponents in defense.
Backs
There are three types of backs - the inside backs, the midfield
backs and the back three. Again their roles are different,
but complementary.
The
inside backs - the halfback / scrum half; and first five eighth
/ fly half
These players are the link between the forwards and the other
backs.
By passing the ball quickly to the outside backs the opportunities
to gain territory and to score points are increased.
These
players need to be fast runners and passers and sound decision
makers in choosing the best option to attack.
In
defense they must be able to tackle their opposite player
within the team's defense pattern
The
midfield backs - second five eighth and center
With more space, these players are able to accelerate and
manoeuvre to provide the thrust and power of the attack. They
should have sound passing skills for the attack to develop.
When
defending, these players have to be strong tacklers to stop
hard running opponents.
In
both attack and defense, midfield backs run in balance to
withstand impact and to apply themselves strongly yet safely
to their tasks. In contact these players must be able to retain
possession so that their team can continue to attack.
The
back three - the wings and fullback
These players should be fast runners so that they can complete
the attack initiated by the other backs to score tries.
They
must be able to evade opponents.
In
defense they must be able to tackle their opponent within
the team pattern.
In
defense they must also be able to field any balls that are
kicked to them behind the remainder of their team.
When
they field the ball by catching or picking up they may then
counter attack by passing, running or kicking.
Rugby is a game that balances the contest for the ball
with continuing play. As a result it is a game in which players
of a variety of abilities assist each other to stop the opposition
from scoring points, to get the ball back and to score points
themselves.
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